I was way too intrigued, so I pre-ordered (yes, I know, you shouldn’t pre-order, but I take that rule to mean AAA-games, not indie-games from fresh studios who need some income while they code, devs need a whole lot of Red Bull to code properly!) and was therefore given access to the (very) early Alpha-build.
I’ve played through the first couple of levels and I like what I see. It’s not nearly ready, but the basic premise, the foundation is good and solid, and different enough from both previously mentioned games.
I haven’t really learned the game yet, so I might be writing out of my a**, but it seems to be a mix between pre-planned action and live-action. You can pre-plan how far you want in a very Frozen Synapse-esque way, but you can then interrupt those plans and re-program on the fly.
I mostly played live from the get-go, ie. I just pressed “Go” and then played it like a Real-Time Strategy, which isn’t really how you’re supposed to play, which is why it didn’t go very well. A lot of SWAT-members lost their virtual lives.
The early levels are “killing houses” which you are supposed to clear with two SWAT-police officers. In the beginning the enemies are stationary but the game quickly introduces new elements - doors which can be breached in several different ways; flashbanged, charged etc., or peeked under with periscopes beforehand.
I really look forward to seeing where this game is going and wish I had been able to support them more…
Check it out yourself: