I’m almost sad that I’ve gotten as far as I have in Legend of Grimrock now that I found out you can import portraits of your own and use as your characters.
Here we are, a party of myself, my brothers and my girlfriend… I’ll stick to my default characters and carry on my adventures, though…
I’ve restarted Legend of Grimrock, anticipating the release of the sequel. It’s released today, and it looks bloody awesome! Sadly my wallet doesn’t look that awesome right now. I’ll have to save up for a while.
I’m glad I have the original to play in the meantime, and so far I’m only like five or six levels down.
historical battles will be a full PVE mode
Finally, a long wait is rewarded. I’ve been backing Interstellar Marines for ages, even before the failed Kickstarter campaign. Now the good folks at Zero Point Software released the first (public) co-op campaign map; the “NeuroGen Incident”.
I gathered my brothers and we spent a few hours playing. Playing and enjoying. Don’t get me wrong, I did play some of the multiplayer as well, and enjoyed it, but the co-op is what I bought the game for!
Interstellar Marines does a fantastic job in the atmosphere-department. It’s a slow-paced Rainbow 6/S.W.A.T. 4-type tactical game but set in a - not necessarily space, but science fiction-universe. Even being in space the gameplay is refreshingly low-tech. No lasers, no Doom-esque B.F.G:s, just loud and bullet-spewing assault rifles. There are no radars showing where the enemies come from, not even minimaps. There’s not even night-vision goggles, you just have to get used to the little flashlight mounted to your weapon - which means, for example, that the cone of light goes to the roof when you reload. Let me tell you how scary that is when you hear a lot of robots coming running at you.
Even though this is the first iteration of co-op and the guys at ZPS say it will improve still, I was really impressed with the A.I. of the robots we encountered, killed and were killed by. They run away, take cover, wait for you to lose interest and charge you again when you turn your back.
Speaking of the enemies, I really like the fact that there are so few of them. A lot of fps-games go the “easy” route of throwing i sh*t-load of enemies at you so you can rack up the kills. Interstellar Marines is refreshing in the fact that the enemies are so rare you actually become more scared of them. It’s all in the “it’s not what you can see which scares you, but that which you can not see"-philosophy, and it is awesome!
Sometimes I missed having a minimap, and they could get away with adding one, even with the hardcore-mentality of not having for example a cross-hair. At least this map, being quite dark, meant it was sometimes difficult to get orientated, but once we had played maybe three times we were quite comfortable and knew where to go.
This was a fantastic first show-and-tell of the co-op, and I can not way to see more missions, more weapons, more everything! This has favorite-game-, game-of-the-year-, best-game-evar-potential!
This has to be the shortest game of World of Tanks I’ve had so far, where I haven’t been team-killed immediately after spawn.
I was in my ARL 44 on Malinovka. I didn’t even have the time to get a good placement as two enemy Cromwells had made it into our flanks, managed to track me and immediately I was hit twice by artillery.
Time to go to bed…
If you reading this that means the game has gone live!
So, finally Wasteland 2, which I backed on Kickstarter way back when has gone live and should be fully released. Although I got a beta code months ago I haven’t played it. I didn’t want to play the “unfinished" version.
Now I can finally just update it, and start playing. Here’s hoping it was worth all the wait - at least it looks bloody awesome!
Came close to disaster in Prison Architect…
In my desire to get more money I participated in Inmate Nutrition Research, where I had to, for two days serve my 38 prisoners bad food only once a day, followed by great food three times a day for another two days.
Somehow these convicts didn’t appreciate being hungry and they rioted, destroying one of my two canteens, killing two of the four chefs in the process, meaning I couldn’t even deliver the sh*tty food to the inmates.
I was, however, out of money so I had to go through with the two days, resorting to Lockdowns and Shakedowns to keep the inmates in check, with variable to poor success. With the two days up I quickly switched to three great meals a day, which calmed the prisoners down, but had left me with no money to repair the broken kitchens or hire new chefs.
I got a call from the boss giving me 24 hours to get my finances above zero or my prison would be declared bankrupt. I hadn’t yet unlocked bank loans in Bureaucracy either.
My only hope was to have one more prisoner successfully pass the Kitchen Hygiene course so I could put him to work in the kitchen, completing a Prisoner Acclimatization and Engatement grant I was waiting for. The course was just about to finish, but the prisoner failed the test and couldn’t be put to work.
I was watching the Bankruptcy timer run down when I noticed I could sell shares in my prison. My game was saved by selling 20% of my prison, which put me to positive cash balance, I could fix my kitchen and feed my prisoners.
The problem I’m having now is that in order to get my daily balance on the plus-side, I need to take in high-risk prisoners…
How is this going to end?! I look forward to finding out.
I got into Prison Architect way back when and played quite a lot of it. Since then a whole lot has been added; CCTV surveillance, guard dogs, designated patrols and so on.
I was afraid it had become too complicated, too micro for me to enjoy, but after a couple of hours of playing last night, starting from scratch and learning the game I still really enjoy it!
The planning tool is awesome, letting you draw out contours before actually sending in the builders. The CCTV-system and remote door access are great although I could never find any numbers on how many cameras or remote doors one control table can handle - so far I haven’t run into problems.
I even got my prisoners to sit down on the school bench to learn something. Speaking of learning, sometimes I want the game to have better tooltips and/or better tutorials, but on the other hand [A] the game is still in Early Access/Alpha (depending on where you get it from), and [B] learning the game is half the fun!
At some point I thought designing and running a prison would be too restrictive an experience for a game, and I was afraid it wouldn’t be fun after the first prison, but as of right now my head is overflowing with different ideas on how to build the next prison more effectively or just cooler!
Queue up another episode of Orange is the New Black and on to building the next wing!
World of Tanks is weird…
I seem to get the same FPS no matter if I’m on standard or improved graphics. I even sometimes get better FPS on the improved graphics settings, with tracks, shadows etc. activated…
I do have an Android tablet (an old Nexus 7) but it’s about old enough so that it might not run a graphically intense game like WoT well enough to be enjoyed. On the other hand, my tablet is WiFi-only, so I use it exclusively in the house, and if I’m in the house, who wouldn’t I play on my PC then?
Heck, of course I’ll give it a try anyway..! I’m weak…
Saw this trailer for Frozen Cortex in my YouTube-feed and nearly shat myself - did the boys from Mode 7 Games sneak a new title right from under my nose after the brilliant Frozen Synapse and Frozen Endzone?
Nah, it appears they merely changed the name from Frozen Endzone to Frozen Cortex… After a moment of disappointment I remembered I have Frozen Endz…Cortex and should really give it a new go!
Tried the “Get Killed by Bots"-mode in Interstellar Marines, and got killed by bots… I don’t think I ever survived more than five seconds.
Last week we released a special, single-player AI test map to all our Spearheads. Today we’ve released the same map to all Interstellar Marines players, so now everyone can Get Killed By Bots! Get Killed By Bots! contains a very early version of our AI.
It is early and not even available in the “normal" Steam Early Access-version of the game, so any complaint is to be taken not as compaining…
My worst problem with the mode was that I always seemed to spawn with a bot right behind me and was shot before I had the time to either turn around or run away to cover.
Still, Interstellar Marines has all the potential in the world to be a fun, slow-paces tactical co-op shooter when it gets done!
Started playing through Lifeless Planet.
I saw some Youtuber starting a let’s play of it, but opted after five minutes that I didn’t want to watch it any further, and instead put it on my Steam wishlist. There it remained until it showed up on the Humble Weekly Bundle, and I bought it.
It’s one of those games that for some reason has you pushing the “Screenshot"-button over and over. Maybe it’s because it’s beautiful, maybe because it’s so slow-paced you have more time to take in the view?